Search Results for author: Alan R. Wagner

Found 16 papers, 5 papers with code

CBCL-PR: A Cognitively Inspired Model for Class-Incremental Learning in Robotics

1 code implementation31 Jul 2023 Ali Ayub, Alan R. Wagner

For most real-world applications, robots need to adapt and learn continually with limited data in their environments.

Few-Shot Class-Incremental Learning Hippocampus +1

Using Virtual Reality to Simulate Human-Robot Emergency Evacuation Scenarios

no code implementations16 Oct 2022 Alan R. Wagner, Colin Holbrook, Daniel Holman, Brett Sheeran, Vidullan Surendran, Jared Armagost, Savanna Spazak, Yinxuan Yin

This paper describes our recent effort to use virtual reality to simulate threatening emergency evacuation scenarios in which a robot guides a person to an exit.

Don't Get Yourself into Trouble! Risk-aware Decision-Making for Autonomous Vehicles

no code implementations8 Jun 2021 Kasra Mokhtari, Alan R. Wagner

Risk is traditionally described as the expected likelihood of an undesirable outcome, such as collisions for autonomous vehicles.

Autonomous Vehicles Decision Making +2

Safe Deep Q-Network for Autonomous Vehicles at Unsignalized Intersection

no code implementations8 Jun 2021 Kasra Mokhtari, Alan R. Wagner

We propose a safe DRL approach for autonomous vehicle (AV) navigation through crowds of pedestrians while making a left turn at an unsignalized intersection.

Autonomous Vehicles

Pedestrian Collision Avoidance for Autonomous Vehicles at Unsignalized Intersection Using Deep Q-Network

no code implementations1 May 2021 Kasra Mokhtari, Alan R. Wagner

Prior research has extensively explored Autonomous Vehicle (AV) navigation in the presence of other vehicles, however, navigation among pedestrians, who are the most vulnerable element in urban environments, has been less examined.

Autonomous Vehicles Collision Avoidance

F-SIOL-310: A Robotic Dataset and Benchmark for Few-Shot Incremental Object Learning

2 code implementations23 Mar 2021 Ali Ayub, Alan R. Wagner

To fill this gap, we present a new dataset termed F-SIOL-310 (Few-Shot Incremental Object Learning) which is specifically captured for testing few-shot incremental object learning capability for robotic vision.

Incremental Learning Object +1

Learning Novel Objects Continually Through Curiosity

no code implementations13 Mar 2021 Ali Ayub, Alan R. Wagner

Children learn continually by asking questions about the concepts they are most curious about.

Active Learning Continual Learning

EEC: Learning to Encode and Regenerate Images for Continual Learning

1 code implementation ICLR 2021 Ali Ayub, Alan R. Wagner

The two main impediments to continual learning are catastrophic forgetting and memory limitations on the storage of data.

Continual Learning Style Transfer

What am I allowed to do here?: Online Learning of Context-Specific Norms by Pepper

no code implementations22 Aug 2020 Ali Ayub, Alan R. Wagner

The paper utilizes a recent state-of-the-art approach for incremental learning and adapts it for online learning of scenes (contexts).

Active Learning Incremental Learning

Tell me what this is: Few-Shot Incremental Object Learning by a Robot

no code implementations15 Jul 2020 Ali Ayub, Alan R. Wagner

For many applications, robots will need to be incrementally trained to recognize the specific objects needed for an application.

Incremental Learning

Storing Encoded Episodes as Concepts for Continual Learning

no code implementations ICML Workshop LifelongML 2020 Ali Ayub, Alan R. Wagner

The two main challenges faced by continual learning approaches are catastrophic forgetting and memory limitations on the storage of data.

Continual Learning Style Transfer

The Pedestrian Patterns Dataset

no code implementations6 Jan 2020 Kasra Mokhtari, Alan R. Wagner

The purpose of the dataset is to capture the patterns of social and pedestrian behavior along the traversed routes at different times and to eventually use this information to make predictions about the risk associated with autonomously traveling along different routes.

Autonomous Driving Pedestrian Detection

Teach Me What You Want to Play: Learning Variants of Connect Four through Human-Robot Interaction

no code implementations3 Jan 2020 Ali Ayub, Alan R. Wagner

The paper demonstrates a method for teaching a robot the win conditions of the game Connect Four and its variants using a single demonstration and a few trial examples with a question and answer session led by the robot.

Active Learning

Centroid Based Concept Learning for RGB-D Indoor Scene Classification

1 code implementation BMVC 2020 Ali Ayub, Alan R. Wagner

Inspection of the centroids generated by our approach on RGB-D datasets leads us to propose a method for merging conceptually similar categories, resulting in improved accuracy for all approaches.

Classification Clustering +3

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