no code implementations • 22 Sep 2023 • Amani Sagri, Tristan Cazenave, Jérôme Arjonilla, Abdallah Saffidine
Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go.
no code implementations • 26 Feb 2023 • Hui Wang, Abdallah Saffidine, Tristan Cazenave
First, a nesting of the tree search inspired by the Nested Monte Carlo Search algorithm is effective on most instance types in the benchmark.
no code implementations • 18 Jan 2023 • Irfansha Shaik, Valentin Mayer-Eichberger, Jaco van de Pol, Abdallah Saffidine
Our baseline is a QBF encoding with explicit variables for board positions and an explicit representation of winning configurations.
no code implementations • 26 Oct 2022 • Aurélien Delage, Olivier Buffet, Jilles S. Dibangoye, Abdallah Saffidine
State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of state-of-the-art solvers for other sequential decision-making problems.
no code implementations • 29 Jun 2020 • Olivier Buffet, Jilles Dibangoye, Aurélien Delage, Abdallah Saffidine, Vincent Thomas
Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i. e., exploiting the fact that sub-problems are nested recursively within the original problem.
1 code implementation • 11 May 2020 • Valentin Mayer-Eichberger, Abdallah Saffidine
Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations.
no code implementations • 31 May 2019 • Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands
Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques.
no code implementations • 8 May 2018 • Yijia Chen, Abdallah Saffidine, Christoph Schwering
The classical view of epistemic logic is that an agent knows all the logical consequences of their knowledge base.
no code implementations • 16 May 2016 • Édouard Bonnet, Florian Jamain, Abdallah Saffidine
In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither.