Search Results for author: Abdallah Saffidine

Found 9 papers, 1 papers with code

Vision Transformers for Computer Go

no code implementations22 Sep 2023 Amani Sagri, Tristan Cazenave, Jérôme Arjonilla, Abdallah Saffidine

Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go.

Game of Go

Towards Tackling MaxSAT by Combining Nested Monte Carlo with Local Search

no code implementations26 Feb 2023 Hui Wang, Abdallah Saffidine, Tristan Cazenave

First, a nesting of the tree search inspired by the Nested Monte Carlo Search algorithm is effective on most instance types in the benchmark.

Implicit State and Goals in QBF Encodings for Positional Games (extended version)

no code implementations18 Jan 2023 Irfansha Shaik, Valentin Mayer-Eichberger, Jaco van de Pol, Abdallah Saffidine

Our baseline is a QBF encoding with explicit variables for board positions and an explicit representation of winning configurations.

HSVI can solve zero-sum Partially Observable Stochastic Games

no code implementations26 Oct 2022 Aurélien Delage, Olivier Buffet, Jilles S. Dibangoye, Abdallah Saffidine

State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of state-of-the-art solvers for other sequential decision-making problems.

Decision Making Open-Ended Question Answering

On Bellman's Optimality Principle for zs-POSGs

no code implementations29 Jun 2020 Olivier Buffet, Jilles Dibangoye, Aurélien Delage, Abdallah Saffidine, Vincent Thomas

Many non-trivial sequential decision-making problems are efficiently solved by relying on Bellman's optimality principle, i. e., exploiting the fact that sub-problems are nested recursively within the original problem.

Decision Making

Positional Games and QBF: A Polished Encoding

1 code implementation11 May 2020 Valentin Mayer-Eichberger, Abdallah Saffidine

Positional games are a mathematical class of two-player games comprising Tic-tac-toe and its generalizations.

Foundations of Digital Archæoludology

no code implementations31 May 2019 Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands

Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques.

Cultural Vocal Bursts Intensity Prediction

The Complexity of Limited Belief Reasoning -- The Quantifier-Free Case

no code implementations8 May 2018 Yijia Chen, Abdallah Saffidine, Christoph Schwering

The classical view of epistemic logic is that an agent knows all the logical consequences of their knowledge base.

On the Complexity of Connection Games

no code implementations16 May 2016 Édouard Bonnet, Florian Jamain, Abdallah Saffidine

In this paper, we study three connection games among the most widely played: Havannah, Twixt, and Slither.

Position

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