Unsupervised Skeleton Based Action Recognition
5 papers with code • 3 benchmarks • 3 datasets
Most implemented papers
PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition
Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions.
Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition
Existing approaches usually learn action representations by sequential prediction but they suffer from the inability to fully learn semantic information.
Unsupervised Motion Representation Learning with Capsule Autoencoders
We propose the Motion Capsule Autoencoder (MCAE), which addresses a key challenge in the unsupervised learning of motion representations: transformation invariance.
Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariance
This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition.
Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action Recognition
Furthermore, to leverage the complementarity of domain-shared features and target-specific features, we propose a novel collaborative clustering strategy to enforce pair-wise relationship consistency between the two branches.