Texture Synthesis

71 papers with code • 0 benchmarks • 3 datasets

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Most implemented papers

Pretraining is All You Need for Image-to-Image Translation

PITI-Synthesis/PITI 25 May 2022

We propose to use pretraining to boost general image-to-image translation.

A note on the evaluation of generative models

kpandey008/DCGANS 5 Nov 2015

In particular, we show that three of the currently most commonly used criteria---average log-likelihood, Parzen window estimates, and visual fidelity of samples---are largely independent of each other when the data is high-dimensional.

Awesome Typography: Statistics-Based Text Effects Transfer

ycjing/Character-Stylization CVPR 2017

It allows our algorithm to produce artistic typography that fits for both local texture patterns and the global spatial distribution in the example.

Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis

DmitryUlyanov/texture_nets CVPR 2017

The recent work of Gatys et al., who characterized the style of an image by the statistics of convolutional neural network filters, ignited a renewed interest in the texture generation and image stylization problems.

Towards Metamerism via Foveated Style Transfer

ArturoDeza/NeuroFovea ICLR 2019

The problem of $\textit{visual metamerism}$ is defined as finding a family of perceptually indistinguishable, yet physically different images.

Two-Stream Convolutional Networks for Dynamic Texture Synthesis

ryersonvisionlab/two-stream-dyntex-synth CVPR 2018

Given an input dynamic texture, statistics of filter responses from the object recognition ConvNet encapsulate the per-frame appearance of the input texture, while statistics of filter responses from the optical flow ConvNet model its dynamics.

Texture Synthesis with Recurrent Variational Auto-Encoder

MoustafaMeshry/draw 23 Dec 2017

A novel loss function, FLTBNK, is used for training the texture synthesizer.

Non-Stationary Texture Synthesis by Adversarial Expansion

jessemelpolio/non-stationary_texture_syn 11 May 2018

We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar.

FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchronized GANs

twak/chordatlas SIGGRAPH Asia 2018

The various GANs are synchronized to produce consistent style distributions over buildings and neighborhoods.

TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures

afruehstueck/tileGAN 29 Apr 2019

We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required.