Texture Synthesis

69 papers with code • 0 benchmarks • 3 datasets

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Latest papers with no code

Garment3DGen: 3D Garment Stylization and Texture Generation

no code yet • 27 Mar 2024

We present a plethora of quantitative and qualitative comparisons on various assets both real and generated and provide use-cases of how one can generate simulation-ready 3D garments.

WordRobe: Text-Guided Generation of Textured 3D Garments

no code yet • 26 Mar 2024

We achieve this by first learning a latent representation of 3D garments using a novel coarse-to-fine training strategy and a loss for latent disentanglement, promoting better latent interpolation.

Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text

no code yet • 25 Mar 2024

Creating and animating 3D biped cartoon characters is crucial and valuable in various applications.

TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

no code yet • 22 Mar 2024

We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh.

Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Milling

no code yet • 20 Mar 2024

We develop stochastic texture models for sandblasted and milled surfaces based on topography measurements of such surfaces.

TexTile: A Differentiable Metric for Texture Tileability

no code yet • 19 Mar 2024

We introduce TexTile, a novel differentiable metric to quantify the degree upon which a texture image can be concatenated with itself without introducing repeating artifacts (i. e., the tileability).

TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation

no code yet • 19 Mar 2024

Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV.

InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting

no code yet • 18 Mar 2024

Text-to-texture synthesis has become a new frontier in 3D content creation thanks to the recent advances in text-to-image models.

Ultraman: Single Image 3D Human Reconstruction with Ultra Speed and Detail

no code yet • 18 Mar 2024

In this paper, we propose a new method called \emph{Ultraman} for fast reconstruction of textured 3D human models from a single image.

Enhancing Texture Generation with High-Fidelity Using Advanced Texture Priors

no code yet • 8 Mar 2024

Moreover, background noise frequently arises in high-resolution texture synthesis, limiting the practical application of these generation technologies. In this work, we propose a high-resolution and high-fidelity texture restoration technique that uses the rough texture as the initial input to enhance the consistency between the synthetic texture and the initial texture, thereby overcoming the issues of aliasing and blurring caused by the user's structure simplification operations.