Skeleton Based Action Recognition

174 papers with code • 34 benchmarks • 29 datasets

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

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Latest papers with no code

MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition

no code yet • 16 Apr 2024

To address this issue, we propose an innovative Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation (MK-SGN).

Multi-Scale Spatial-Temporal Self-Attention Graph Convolutional Networks for Skeleton-based Action Recognition

no code yet • 3 Apr 2024

Skeleton-based gesture recognition methods have achieved high success using Graph Convolutional Network (GCN).

LLMs are Good Action Recognizers

no code yet • 31 Mar 2024

Motivated by this, we propose a novel LLM-AR framework, in which we investigate treating the Large Language Model as an Action Recognizer.

CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner

no code yet • 15 Mar 2024

Most existing one-shot skeleton-based action recognition focuses on raw low-level information (e. g., joint location), and may suffer from local information loss and low generalization ability.

Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognition

no code yet • 3 Feb 2024

Skeleton-based action recognition has attracted much attention, benefiting from its succinctness and robustness.

Benchmarking Sensitivity of Continual Graph Learning for Skeleton-Based Action Recognition

no code yet • 31 Jan 2024

We propose the first continual graph learning benchmark for spatio-temporal graphs and use it to benchmark well-known CGL methods in this novel setting.

Unsupervised Spatial-Temporal Feature Enrichment and Fidelity Preservation Network for Skeleton based Action Recognition

no code yet • 25 Jan 2024

To address this problem, the overfitting mechanism behind the unsupervised learning for skeleton based action recognition is first investigated.

READS-V: Real-time Automated Detection of Epileptic Seizures from Surveillance Videos via Skeleton-based Spatiotemporal ViG

no code yet • 24 Nov 2023

An accurate and efficient epileptic seizure onset detection system can significantly benefit patients.

SkelVIT: Consensus of Vision Transformers for a Lightweight Skeleton-Based Action Recognition System

no code yet • 14 Nov 2023

In this study, the effectiveness of VIT for skeleton-based action recognition is examined and its robustness on the pseudo-image representation scheme is investigated.

Proving the Potential of Skeleton Based Action Recognition to Automate the Analysis of Manual Processes

no code yet • 12 Oct 2023

In manufacturing sectors such as textiles and electronics, manual processes are a fundamental part of production.