Real-Time Strategy Games

23 papers with code • 0 benchmarks • 4 datasets

Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders

TeamSAIDA/SAIDA 30 Nov 2018

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making.

78
30 Nov 2018

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

facebookresearch/starcraft_defogger ICLR 2018

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games.

31
30 Nov 2018

TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game

Tencent/TStarBots 19 Sep 2018

Both TStarBot1 and TStarBot2 are able to defeat the built-in AI agents from level 1 to level 10 in a full game (1v1 Zerg-vs-Zerg game on the AbyssalReef map), noting that level 8, level 9, and level 10 are cheating agents with unfair advantages such as full vision on the whole map and resource harvest boosting.

70
19 Sep 2018

Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games

cair/DeepRTS 15 Aug 2018

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games.

189
15 Aug 2018

StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning

nanxintin/StarCraft-AI 3 Apr 2018

With reinforcement learning and curriculum transfer learning, our units are able to learn appropriate strategies in StarCraft micromanagement scenarios.

45
03 Apr 2018

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

Games-and-Simulations/sc-docker 7 Jan 2018

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.

230
07 Jan 2018

MSC: A Dataset for Macro-Management in StarCraft II

wuhuikai/MSC 9 Oct 2017

We also split MSC into training, validation and test set for the convenience of evaluation and comparison.

138
09 Oct 2017

StarCraft II: A New Challenge for Reinforcement Learning

deepmind/pysc2 16 Aug 2017

Finally, we present initial baseline results for canonical deep reinforcement learning agents applied to the StarCraft II domain.

7,915
16 Aug 2017

STARDATA: A StarCraft AI Research Dataset

TorchCraft/StarData 7 Aug 2017

We provide full game state data along with the original replays that can be viewed in StarCraft.

562
07 Aug 2017

ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games

facebookresearch/ELF NeurIPS 2017

In addition, our platform is flexible in terms of environment-agent communication topologies, choices of RL methods, changes in game parameters, and can host existing C/C++-based game environments like Arcade Learning Environment.

2,086
04 Jul 2017