Game of Go

19 papers with code • 1 benchmarks • 1 datasets

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Libraries

Use these libraries to find Game of Go models and implementations

Datasets


Monte Carlo Tree Search with Boltzmann Exploration

faceonlive/ai-research NeurIPS 2023

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques.

144
11 Apr 2024

Active Reinforcement Learning for Robust Building Control

demosthen/activerl 16 Dec 2023

Reinforcement learning (RL) is a powerful tool for optimal control that has found great success in Atari games, the game of Go, robotic control, and building optimization.

4
16 Dec 2023

Are AlphaZero-like Agents Robust to Adversarial Perturbations?

lan-lc/adversarial_example_of_Go 7 Nov 2022

Given that the state space of Go is extremely large and a human player can play the game from any legal state, we ask whether adversarial states exist for Go AIs that may lead them to play surprisingly wrong actions.

20
07 Nov 2022

Planning in Stochastic Environments with a Learned Model

opendilab/LightZero ICLR 2022

However, previous instantiations of this approach were limited to the use of deterministic models.

869
29 Sep 2021

Learning and Planning in Complex Action Spaces

opendilab/LightZero 13 Apr 2021

Instead, only small subsets of actions can be sampled for the purpose of policy evaluation and improvement.

869
13 Apr 2021

Conservative Optimistic Policy Optimization via Multiple Importance Sampling

WolfLo/optimist 4 Mar 2021

Reinforcement Learning (RL) has been able to solve hard problems such as playing Atari games or solving the game of Go, with a unified approach.

7
04 Mar 2021

Visualizing MuZero Models

kaesve/muzero ICML Workshop URL 2021

In contrast to standard forward dynamics models that predict a full next state, value equivalent models are trained to predict a future value, thereby emphasizing value relevant information in the representations.

145
25 Feb 2021

Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detection

egri-nagy/lambdago 3 Sep 2020

This gives an intrinsic strength measurement for the neural network.

5
03 Sep 2020

The Computational Limits of Deep Learning

mit-futuretech/thecomputationallimitsofdeeplearning 10 Jul 2020

Deep learning's recent history has been one of achievement: from triumphing over humans in the game of Go to world-leading performance in image classification, voice recognition, translation, and other tasks.

0
10 Jul 2020

Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model

werner-duvaud/muzero-general 19 Nov 2019

When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.

2,376
19 Nov 2019