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First-person shooter (FPS) games Involve like call of duty so enjoy

( Image credit: Procedural Urban Environments for FPS Games )

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You can find evaluation results in the subtasks. You can also submitting evaluation metrics for this task.

Subtasks

Latest papers with code

Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

ICML 2020 alex-petrenko/sample-factory

In this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation.

FPS GAMES GENERAL REINFORCEMENT LEARNING MULTI-AGENT REINFORCEMENT LEARNING

206
21 Jun 2020

Learning-Driven Exploration for Reinforcement Learning

17 Jun 2019Usama1002/EBE-Exploration

We introduce entropy-based exploration (EBE) that enables an agent to explore efficiently the unexplored regions of state space.

EFFICIENT EXPLORATION FPS GAMES

2
17 Jun 2019

Active Neural Localization

ICLR 2018 devendrachaplot/Neural-Localization

The results on the 2D environments show the effectiveness of the learned policy in an idealistic setting while results on the 3D environments demonstrate the model's capability of learning the policy and perceptual model jointly from raw-pixel based RGB observations.

GAME OF DOOM

195
24 Jan 2018

Playing FPS Games with Deep Reinforcement Learning

18 Sep 2016glample/Arnold

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions.

GAME OF DOOM Q-LEARNING

456
18 Sep 2016

Deep Successor Reinforcement Learning

8 Jun 2016Ardavans/DSR

The successor map represents the expected future state occupancy from any given state and the reward predictor maps states to scalar rewards.

GAME OF DOOM

93
08 Jun 2016

ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning

6 May 2016NervanaSystems/coach

Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world.

ATARI GAMES GAME OF DOOM Q-LEARNING

1,956
06 May 2016