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First-person shooter (FPS) games Involve like call of duty so enjoy

( Image credit: Procedural Urban Environments for FPS Games )

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Latest papers without code

Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

9 Apr 2021

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input.

BEHAVIOURAL CLONING FPS GAMES

Augmenting Automated Game Testing with Deep Reinforcement Learning

29 Mar 2021

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data.

FPS GAMES

Procedural urban environments for FPS games

20 Apr 2016

A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.

FPS GAMES