Dota 2

11 papers with code • 0 benchmarks • 0 datasets

Dota 2 is a multiplayer online battle arena (MOBA). The task is to train one-or-more agents to play and win the game.

( Image credit: OpenAI Five )

Latest papers with no code

Automatic Player Identification in Dota 2

no code yet • 27 Aug 2020

Dota 2 is a popular, multiplayer online video game.

Long-Term Planning and Situational Awareness in OpenAI Five

no code yet • 13 Dec 2019

Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces.

Neural Network Surgery with Sets

no code yet • 13 Dec 2019

The cost to train machine learning models has been increasing exponentially, making exploration and research into the correct features and architecture a costly or intractable endeavor at scale.

Real-Time Video Highlights for Yahoo Esports

no code yet • 27 Nov 2016

We present a technique for detecting highlights from live streaming videos of esports game matches.

Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2

no code yet • 24 Mar 2016

Results indicate that spatio-temporal behavior of MOBA teams is related to team skill, with professional teams having smaller within-team distances and conducting more zone changes than amateur teams.