To address this, we propose the Federated Conditional Policy (FedCP) method, which generates a conditional policy for each sample to separate the global information and personalized information in its features and then processes them by a global head and a personalized head, respectively.
Then we proposed a two-model-based learning method to control the prediction error and the gradient error.
We test the performance of our algorithm in a variety of environments where tasks may vary within each episode.
Based on this, we propose Joint Policy Search(JPS) that iteratively improves joint policies of collaborative agents in imperfect information games, without re-evaluating the entire game.
Decentralized policies for information gathering are required when multiple autonomous agents are deployed to collect data about a phenomenon of interest without the ability to communicate.
Simultaneous translation (ST) outputs translation while receiving the source inputs, and hence requires a policy to determine whether to translate a target token or wait for the next source token.
Policy optimization on high-dimensional continuous control tasks exhibits its difficulty caused by the large variance of the policy gradient estimators.
We introduce a novel policy learning method that integrates analytical gradients from differentiable environments with the Proximal Policy Optimization (PPO) algorithm.
In this paper, we propose a Wait-info Policy to balance source and target at the information level.
Progress in deep reinforcement learning (RL) research is largely enabled by benchmark task environments.