Using Reward Machines for High-Level Task Specification and Decomposition in Reinforcement Learning

In this paper we propose Reward Machines {—} a type of finite state machine that supports the specification of reward functions while exposing reward function structure to the learner and supporting decomposition. We then present Q-Learning for Reward Machines (QRM), an algorithm which appropriately decomposes the reward machine and uses off-policy q-learning to simultaneously learn subpolicies for the different components. QRM is guaranteed to converge to an optimal policy in the tabular case, in contrast to Hierarchical Reinforcement Learning methods which might converge to suboptimal policies. We demonstrate this behavior experimentally in two discrete domains. We also show how function approximation methods like neural networks can be incorporated into QRM, and that doing so can find better policies more quickly than hierarchical methods in a domain with a continuous state space.

PDF Abstract

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods