NeRF synthesis with shading guidance

20 Jun 2023  ·  Chenbin Li, Yu Xin, Gaoyi Liu, Xiang Zeng, Ligang Liu ·

The emerging Neural Radiance Field (NeRF) shows great potential in representing 3D scenes, which can render photo-realistic images from novel view with only sparse views given. However, utilizing NeRF to reconstruct real-world scenes requires images from different viewpoints, which limits its practical application. This problem can be even more pronounced for large scenes. In this paper, we introduce a new task called NeRF synthesis that utilizes the structural content of a NeRF patch exemplar to construct a new radiance field of large size. We propose a two-phase method for synthesizing new scenes that are continuous in geometry and appearance. We also propose a boundary constraint method to synthesize scenes of arbitrary size without artifacts. Specifically, we control the lighting effects of synthesized scenes using shading guidance instead of decoupling the scene. We have demonstrated that our method can generate high-quality results with consistent geometry and appearance, even for scenes with complex lighting. We can also synthesize new scenes on curved surface with arbitrary lighting effects, which enhances the practicality of our proposed NeRF synthesis approach.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods