Griddly: A platform for AI research in games

12 Nov 2020  ·  Chris Bamford, Shengyi Huang, Simon Lucas ·

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game mechanics, thus making it difficult for researchers to prototype different game environments. However, testing the RL agents against a variety of game environments is critical for recent effort to study generalization in RL and avoid the problem of overfitting that may otherwise occur. In this paper, we present Griddly as a new platform for Game AI research that provides a unique combination of highly configurable games, different observer types and an efficient C++ core engine. Additionally, we present a series of baseline experiments to study the effect of different observation configurations and generalization ability of RL agents.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


Introduced in the Paper:

Griddly

Used in the Paper:

NetHack Learning Environment

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here