Generative Escher Meshes

25 Sep 2023  ·  Noam Aigerman, Thibault Groueix ·

This paper proposes a fully-automatic, text-guided generative method for producing periodic, repeating, tile-able 2D art, such as the one seen on floors, mosaics, ceramics, and the work of M.C. Escher. In contrast to the standard concept of a seamless texture, i.e., square images that are seamless when tiled, our method generates non-square tilings which comprise solely of repeating copies of the same object. It achieves this by optimizing both geometry and color of a 2D mesh, in order to generate a non-square tile in the shape and appearance of the desired object, with close to no additional background details. We enable geometric optimization of tilings by our key technical contribution: an unconstrained, differentiable parameterization of the space of all possible tileable shapes for a given symmetry group. Namely, we prove that modifying the laplacian used in a 2D mesh-mapping technique - Orbifold Tutte Embedding - can achieve all possible tiling configurations for a chosen planar symmetry group. We thus consider both the mesh's tile-shape and its texture as optimizable parameters, rendering the textured mesh via a differentiable renderer. We leverage a trained image diffusion model to define a loss on the resulting image, thereby updating the mesh's parameters based on its appearance matching the text prompt. We show our method is able to produce plausible, appealing results, with non-trivial tiles, for a variety of different periodic tiling patterns.

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