EucliDreamer: Fast and High-Quality Texturing for 3D Models with Stable Diffusion Depth

27 Nov 2023  ·  Cindy Le, Congrui Hetang, Chendi Lin, Ang Cao, Yihui He ·

This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional Stable Diffusion. We ran our model over the open-source dataset Objaverse and conducted a user study to compare the results with those of various 3D texturing methods. We have shown that our model can generate more satisfactory results and produce various art styles for the same object. In addition, we achieved faster time when generating textures of comparable quality. We also conduct thorough ablation studies of how different factors may affect generation quality, including sampling steps, guidance scale, negative prompts, data augmentation, elevation range, and alternatives to SDS.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods