Emergence of Addictive Behaviors in Reinforcement Learning Agents

14 Nov 2018  ·  Vahid Behzadan, Roman V. Yampolskiy, Arslan Munir ·

This paper presents a novel approach to the technical analysis of wireheading in intelligent agents. Inspired by the natural analogues of wireheading and their prevalent manifestations, we propose the modeling of such phenomenon in Reinforcement Learning (RL) agents as psychological disorders. In a preliminary step towards evaluating this proposal, we study the feasibility and dynamics of emergent addictive policies in Q-learning agents in the tractable environment of the game of Snake. We consider a slightly modified settings for this game, in which the environment provides a "drug" seed alongside the original "healthy" seed for the consumption of the snake. We adopt and extend an RL-based model of natural addiction to Q-learning agents in this settings, and derive sufficient parametric conditions for the emergence of addictive behaviors in such agents. Furthermore, we evaluate our theoretical analysis with three sets of simulation-based experiments. The results demonstrate the feasibility of addictive wireheading in RL agents, and provide promising venues of further research on the psychopathological modeling of complex AI safety problems.

PDF Abstract

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods