Crawling in Rogue's dungeons with (partitioned) A3C

Rogue is a famous dungeon-crawling video-game of the 80ies, the ancestor of its gender. Rogue-like games are known for the necessity to explore partially observable and always different randomly-generated labyrinths, preventing any form of level replay... (read more)

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Methods used in the Paper


METHOD TYPE
Entropy Regularization
Regularization
Dense Connections
Feedforward Networks
Softmax
Output Functions
Convolution
Convolutions
A3C
Policy Gradient Methods