A Whole New Ball Game: A Primal Accelerated Method for Matrix Games and Minimizing the Maximum of Smooth Functions

17 Nov 2023  ·  Yair Carmon, Arun Jambulapati, Yujia Jin, Aaron Sidford ·

We design algorithms for minimizing $\max_{i\in[n]} f_i(x)$ over a $d$-dimensional Euclidean or simplex domain. When each $f_i$ is $1$-Lipschitz and $1$-smooth, our method computes an $\epsilon$-approximate solution using $\widetilde{O}(n \epsilon^{-1/3} + \epsilon^{-2})$ gradient and function evaluations, and $\widetilde{O}(n \epsilon^{-4/3})$ additional runtime. For large $n$, our evaluation complexity is optimal up to polylogarithmic factors. In the special case where each $f_i$ is linear -- which corresponds to finding a near-optimal primal strategy in a matrix game -- our method finds an $\epsilon$-approximate solution in runtime $\widetilde{O}(n (d/\epsilon)^{2/3} + nd + d\epsilon^{-2})$. For $n>d$ and $\epsilon=1/\sqrt{n}$ this improves over all existing first-order methods. When additionally $d = \omega(n^{8/11})$ our runtime also improves over all known interior point methods. Our algorithm combines three novel primitives: (1) A dynamic data structure which enables efficient stochastic gradient estimation in small $\ell_2$ or $\ell_1$ balls. (2) A mirror descent algorithm tailored to our data structure implementing an oracle which minimizes the objective over these balls. (3) A simple ball oracle acceleration framework suitable for non-Euclidean geometry.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here