The Human3.6M dataset is one of the largest motion capture datasets, which consists of 3.6 million human poses and corresponding images captured by a high-speed motion capture system. There are 4 high-resolution progressive scan cameras to acquire video data at 50 Hz. The dataset contains activities by 11 professional actors in 17 scenarios: discussion, smoking, taking photo, talking on the phone, etc., as well as provides accurate 3D joint positions and high-resolution videos.
723 PAPERS • 16 BENCHMARKS
The 3D Poses in the Wild dataset is the first dataset in the wild with accurate 3D poses for evaluation. While other datasets outdoors exist, they are all restricted to a small recording volume. 3DPW is the first one that includes video footage taken from a moving phone camera.
342 PAPERS • 5 BENCHMARKS
MPI-INF-3DHP is a 3D human body pose estimation dataset consisting of both constrained indoor and complex outdoor scenes. It records 8 actors performing 8 activities from 14 camera views. It consists on >1.3M frames captured from the 14 cameras.
260 PAPERS • 6 BENCHMARKS
The TotalCapture dataset consists of 5 subjects performing several activities such as walking, acting, a range of motion sequence (ROM) and freestyle motions, which are recorded using 8 calibrated, static HD RGB cameras and 13 IMUs attached to head, sternum, waist, upper arms, lower arms, upper legs, lower legs and feet, however the IMU data is not required for our experiments. The dataset has publicly released foreground mattes and RGB images. Ground-truth poses are obtained using a marker-based motion capture system, with the markers are <5mm in size. All data is synchronised and operates at a framerate of 60Hz, providing ground truth poses as joint positions.
51 PAPERS • 2 BENCHMARKS
Inferring human-scene contact (HSC) is the first step toward understanding how humans interact with their surroundings. While detecting 2D human-object interaction (HOI) and reconstructing 3D human pose and shape (HPS) have enjoyed significant progress, reasoning about 3D human-scene contact from a single image is still challenging. Existing HSC detection methods consider only a few types of predefined contact, often reduce body and scene to a small number of primitives, and even overlook image evidence. To predict human-scene contact from a single image, we address the limitations above from both data and algorithmic perspectives. We capture a new dataset called RICH for “Real scenes, Interaction, Contact and Humans.” RICH contains multiview outdoor/indoor video sequences at 4K resolution, ground-truth 3D human bodies captured using markerless motion capture, 3D body scans, and high resolution 3D scene scans. A key feature of RICH is that it also contains accurate vertex-level contact
38 PAPERS • 1 BENCHMARK
JTA is a dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios.
32 PAPERS • 1 BENCHMARK
BEDLAM is a large-scale synthetic video dataset designed to train and test algorithms on the task of 3D human pose and shape estimation (HPS). It contains diverse body shapes, skin tones, and motions. The clothing is realistically simulated on the moving bodies using commercial clothing physics simulation.
20 PAPERS • 1 BENCHMARK
AIST++ is a 3D dance dataset which contains 3D motion reconstructed from real dancers paired with music. The AIST++ Dance Motion Dataset is constructed from the AIST Dance Video DB. With multi-view videos, an elaborate pipeline is designed to estimate the camera parameters, 3D human keypoints and 3D human dance motion sequences:
15 PAPERS • 2 BENCHMARKS
EMDB contains in-the-wild videos of human activity recorded with a hand-held iPhone. It features reference SMPL body pose and shape parameters, as well as global body root and camera trajectories. The reference 3D poses were obtained by jointly fitting SMPL to 12 body-worn electromagnetic sensors and image data. For the latter we fit a neural implicit avatar model to allow for a dense pixel-wise fitting objective.
4D-OR includes a total of 6734 scenes, recorded by six calibrated RGB-D Kinect sensors 1 mounted to the ceiling of the OR, with one frame-per-second, providing synchronized RGB and depth images. We provide fused point cloud sequences of entire scenes, automatically annotated human 6D poses and 3D bounding boxes for OR objects. Furthermore, we provide SSG annotations for each step of the surgery together with the clinical roles of all the humans in the scenes, e.g., nurse, head surgeon, anesthesiologist.
8 PAPERS • 1 BENCHMARK
SLOPER4D is a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. It consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 2,000 (up to 13,000), including more than 100K LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE.
6 PAPERS • 1 BENCHMARK
Accurate 3D human pose estimation is essential for sports analytics, coaching, and injury prevention. However, existing datasets for monocular pose estimation do not adequately capture the challenging and dynamic nature of sports movements. In response, we introduce SportsPose, a large-scale 3D human pose dataset consisting of highly dynamic sports movements. With more than 176,000 3D poses from 24 different subjects performing 5 different sports activities, SportsPose provides a diverse and comprehensive set of 3D poses that reflect the complex and dynamic nature of sports movements. Contrary to other markerless datasets we have quantitatively evaluated the precision of SportsPose by comparing our poses with a commercial marker-based system and achieve a mean error of 34.5 mm across all evaluation sequences. This is comparable to the error reported on the commonly used 3DPW dataset. We further introduce a new metric, local movement, which describes the movement of the wrist and ankle
3 PAPERS • NO BENCHMARKS YET
FreeMan is the first large-scale multi-view human motion dataset under real scenarios. FreeMan was captured by synchro- nizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions.
1 PAPER • NO BENCHMARKS YET
InfiniteRep is a synthetic, open-source dataset for fitness and physical therapy (PT) applications. It includes 1k videos of diverse avatars performing multiple repetitions of common exercises. It includes significant variation in the environment, lighting conditions, avatar demographics, and movement trajectories. From cadence to kinematic trajectory, each rep is done slightly differently -- just like real humans. InfiniteRep videos are accompanied by a rich set of pixel-perfect labels and annotations, including frame-specific repetition counts.
0 PAPER • NO BENCHMARKS YET
Human activity recognition and clinical biomechanics are challenging problems in physical telerehabilitation medicine. However, most publicly available datasets on human body movements cannot be used to study both problems in an out-of-the-lab movement acquisition setting. The objective of the VIDIMU dataset is to pave the way towards affordable patient tracking solutions for remote daily life activities recognition and kinematic analysis.