no code implementations • 24 May 2024 • Jorge Condor, Sebastien Speierer, Lukas Bode, Aljaz Bozic, Simon Green, Piotr Didyk, Adrian Jarabo
Inspired by recent methods for scene reconstruction that leverage mixtures of 3D Gaussians to model radiance fields, we formalize and generalize the modeling of scattering and emissive media using mixtures of simple kernel-based volumetric primitives.
2 code implementations • CVPR 2021 • Yinlin Hu, Sebastien Speierer, Wenzel Jakob, Pascal Fua, Mathieu Salzmann
6D pose estimation in space poses unique challenges that are not commonly encountered in the terrestrial setting.