no code implementations • 29 Jan 2024 • Yilin Zhu, Dalton Omens, Haodi He, Ron Fedkiw
In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions.
no code implementations • 22 Apr 2022 • Winnie Lin, Yilin Zhu, Demi Guo, Ron Fedkiw
We propose an end-to-end pipeline for both building and tracking 3D facial models from personalized in-the-wild (cellphone, webcam, youtube clips, etc.)