no code implementations • 20 Feb 2019 • Michał Kempka, Wojciech Kotłowski, Manfred K. Warmuth
We consider online learning with linear models, where the algorithm predicts on sequentially revealed instances (feature vectors), and is compared against the best linear function (comparator) in hindsight.
6 code implementations • 10 Sep 2018 • Marek Wydmuch, Michał Kempka, Wojciech Jaśkowski
The results of the competition lead to the conclusion that, although reinforcement learning can produce capable Doom bots, they still are not yet able to successfully compete against humans in this game.
9 code implementations • 6 May 2016 • Michał Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek, Wojciech Jaśkowski
Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world.
Ranked #1 on Game of Doom on ViZDoom Basic Scenario