no code implementations • 7 Feb 2020 • Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius
This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications.
no code implementations • 15 Jul 2019 • Luvneesh Mugrai, Fernando De Mesentier Silva, Christoffer Holmgård, Julian Togelius
Matching tile games are an extremely popular game genre.