no code implementations • 18 Nov 2020 • Tom Ward, Andrew Bolt, Nik Hemmings, Simon Carter, Manuel Sanchez, Ricardo Barreira, Seb Noury, Keith Anderson, Jay Lemmon, Jonathan Coe, Piotr Trochim, Tom Handley, Adrian Bolton
In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments.
1 code implementation • 4 Mar 2019 • Piotr Mirowski, Andras Banki-Horvath, Keith Anderson, Denis Teplyashin, Karl Moritz Hermann, Mateusz Malinowski, Matthew Koichi Grimes, Karen Simonyan, Koray Kavukcuoglu, Andrew Zisserman, Raia Hadsell
These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported.
1 code implementation • 1 Mar 2019 • Karl Moritz Hermann, Mateusz Malinowski, Piotr Mirowski, Andras Banki-Horvath, Keith Anderson, Raia Hadsell
Navigating and understanding the real world remains a key challenge in machine learning and inspires a great variety of research in areas such as language grounding, planning, navigation and computer vision.
no code implementations • ICLR 2019 • Jonathan Uesato, Ananya Kumar, Csaba Szepesvari, Tom Erez, Avraham Ruderman, Keith Anderson, Krishmamurthy, Dvijotham, Nicolas Heess, Pushmeet Kohli
We demonstrate this is an issue for current agents, where even matching the compute used for training is sometimes insufficient for evaluation.
4 code implementations • NeurIPS 2018 • Piotr Mirowski, Matthew Koichi Grimes, Mateusz Malinowski, Karl Moritz Hermann, Keith Anderson, Denis Teplyashin, Karen Simonyan, Koray Kavukcuoglu, Andrew Zisserman, Raia Hadsell
We present an interactive navigation environment that uses Google StreetView for its photographic content and worldwide coverage, and demonstrate that our learning method allows agents to learn to navigate multiple cities and to traverse to target destinations that may be kilometres away.
1 code implementation • 24 Jan 2018 • Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran, David Amos, Charles Beattie, Keith Anderson, Antonio García Castañeda, Manuel Sanchez, Simon Green, Audrunas Gruslys, Shane Legg, Demis Hassabis, Matthew M. Botvinick
Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016).
5 code implementations • 12 Dec 2016 • Charles Beattie, Joel Z. Leibo, Denis Teplyashin, Tom Ward, Marcus Wainwright, Heinrich Küttler, Andrew Lefrancq, Simon Green, Víctor Valdés, Amir Sadik, Julian Schrittwieser, Keith Anderson, Sarah York, Max Cant, Adam Cain, Adrian Bolton, Stephen Gaffney, Helen King, Demis Hassabis, Shane Legg, Stig Petersen
DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems.