Search Results for author: Joe Booth

Found 3 papers, 3 papers with code

Realistic Physics Based Character Controller

1 code implementation12 Jun 2020 Joe Booth, Vladimir Ivanov

Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation.

Unity

PPO Dash: Improving Generalization in Deep Reinforcement Learning

1 code implementation15 Jul 2019 Joe Booth

Deep reinforcement learning is prone to overfitting, and traditional benchmarks such as Atari 2600 benchmark can exacerbate this problem.

reinforcement-learning Reinforcement Learning (RL)

Marathon Environments: Multi-Agent Continuous Control Benchmarks in a Modern Video Game Engine

1 code implementation25 Feb 2019 Joe Booth, Jackson Booth

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll.

Continuous Control Navigate +1

Cannot find the paper you are looking for? You can Submit a new open access paper.