1 code implementation • 12 Jun 2020 • Joe Booth, Vladimir Ivanov
Over the course of the last several years there was a strong interest in application of modern optimal control techniques to the field of character animation.
1 code implementation • 15 Jul 2019 • Joe Booth
Deep reinforcement learning is prone to overfitting, and traditional benchmarks such as Atari 2600 benchmark can exacerbate this problem.
1 code implementation • 25 Feb 2019 • Joe Booth, Jackson Booth
Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll.