no code implementations • 6 Jan 2016 • Benjamin Allain, Li Wang, Jean-Sebastien Franco, Franck Hetroy, Edmond Boyer
Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation.