Search Results for author: Edoardo Conti

Found 4 papers, 4 papers with code

Benchmarking Batch Deep Reinforcement Learning Algorithms

4 code implementations3 Oct 2019 Scott Fujimoto, Edoardo Conti, Mohammad Ghavamzadeh, Joelle Pineau

Widely-used deep reinforcement learning algorithms have been shown to fail in the batch setting--learning from a fixed data set without interaction with the environment.

Benchmarking Q-Learning +2

Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents

2 code implementations NeurIPS 2018 Edoardo Conti, Vashisht Madhavan, Felipe Petroski Such, Joel Lehman, Kenneth O. Stanley, Jeff Clune

Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much faster (e. g. hours vs. days) because they parallelize better.

Policy Gradient Methods Q-Learning +2

Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning

14 code implementations18 Dec 2017 Felipe Petroski Such, Vashisht Madhavan, Edoardo Conti, Joel Lehman, Kenneth O. Stanley, Jeff Clune

Here we demonstrate they can: we evolve the weights of a DNN with a simple, gradient-free, population-based genetic algorithm (GA) and it performs well on hard deep RL problems, including Atari and humanoid locomotion.

Evolutionary Algorithms Q-Learning +1

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