no code implementations • 25 Sep 2023 • Georgios N. Yannakakis, David Melhart
We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection and game affect adaptation.
no code implementations • 12 May 2023 • David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis
Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a large scale.
no code implementations • 17 Aug 2020 • David Melhart, Daniele Gravina, Georgios N. Yannakakis
Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry?
no code implementations • 23 Jan 2020 • David Melhart, Georgios N. Yannakakis, Antonios Liapis
In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour.
no code implementations • 31 Jan 2019 • David Melhart, Ahmad Azadvar, Alessandro Canossa, Antonios Liapis, Georgios N. Yannakakis
Is it possible to predict the motivation of players just by observing their gameplay data?