Search Results for author: Danny Lange

Found 4 papers, 3 papers with code

AAAI-2019 Workshop on Games and Simulations for Artificial Intelligence

no code implementations6 Mar 2019 Marwan Mattar, Roozbeh Mottaghi, Julian Togelius, Danny Lange

This volume represents the accepted submissions from the AAAI-2019 Workshop on Games and Simulations for Artificial Intelligence held on January 29, 2019 in Honolulu, Hawaii, USA.

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

3 code implementations4 Feb 2019 Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange

Unlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent's ability to perform well on unseen instances of the environment.

Atari Games Board Games

Unity: A General Platform for Intelligent Agents

56 code implementations7 Sep 2018 Arthur Juliani, Vincent-Pierre Berges, Ervin Teng, Andrew Cohen, Jonathan Harper, Chris Elion, Chris Goy, Yuan Gao, Hunter Henry, Marwan Mattar, Danny Lange

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments.

Unity

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