1 code implementation • 24 Apr 2023 • Sebastian Berns, Simon Colton, Christian Guckelsberger
Large data-driven image models are extensively used to support creative and artistic work.
no code implementations • 24 Feb 2023 • Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen, Christian Guckelsberger
Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description.
no code implementations • 6 Sep 2022 • Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen
The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience.
1 code implementation • 11 Aug 2022 • Inan Evin, Perttu Hämäläinen, Christian Guckelsberger
Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack.
no code implementations • 3 May 2022 • Simo Linkola, Christian Guckelsberger, Tomi Männistö, Anna Kantosalo
Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research.
no code implementations • 26 Jul 2021 • Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, Henri Heiskanen, Jari Takatalo, Perttu Hämäläinen
This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience.
no code implementations • 5 Jul 2021 • Sebastian Berns, Terence Broad, Christian Guckelsberger, Simon Colton
The framework provides opportunities to hand over creative responsibilities to a generative system as targets for automation.
no code implementations • 2 Jul 2021 • Christian Guckelsberger, Anna Kantosalo, Santiago Negrete-Yankelevich, Tapio Takala
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment.
no code implementations • 14 May 2019 • Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius
We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft.
no code implementations • 21 Jun 2018 • Martin Biehl, Christian Guckelsberger, Christoph Salge, Simón C. Smith, Daniel Polani
Research on intrinsic motivations may profit from an additional way to implement intrinsically motivated agents that also share the biological plausibility of active inference.
no code implementations • 4 Jun 2018 • Christian Guckelsberger, Christoph Salge, Julian Togelius
Creating Non-Player Characters (NPCs) that can react robustly to unforeseen player behaviour or novel game content is difficult and time-consuming.
no code implementations • 27 Mar 2018 • Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann
Models of intrinsic motivation present an important means to produce sensible behaviour in the absence of extrinsic rewards.
no code implementations • 3 Nov 2014 • Joseph Corneli, Anna Jordanous, Christian Guckelsberger, Alison Pease, Simon Colton
We conclude that it is feasible to equip computational systems with the potential for serendipity, and that this could be beneficial in varied computational creativity/AI applications, particularly those designed to operate responsively in real-world contexts.