Search Results for author: Chengshu Li

Found 13 papers, 5 papers with code

Chain of Code: Reasoning with a Language Model-Augmented Code Emulator

no code implementations7 Dec 2023 Chengshu Li, Jacky Liang, Andy Zeng, Xinyun Chen, Karol Hausman, Dorsa Sadigh, Sergey Levine, Li Fei-Fei, Fei Xia, Brian Ichter

For example, consider prompting an LM to write code that counts the number of times it detects sarcasm in an essay: the LM may struggle to write an implementation for "detect_sarcasm(string)" that can be executed by the interpreter (handling the edge cases would be insurmountable).

Language Modelling

Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear

1 code implementation1 Jun 2023 Ruohan Gao, Hao Li, Gokul Dharan, Zhuzhu Wang, Chengshu Li, Fei Xia, Silvio Savarese, Li Fei-Fei, Jiajun Wu

We introduce Sonicverse, a multisensory simulation platform with integrated audio-visual simulation for training household agents that can both see and hear.

Multi-Task Learning Visual Navigation

Modeling Dynamic Environments with Scene Graph Memory

no code implementations27 May 2023 Andrey Kurenkov, Michael Lingelbach, Tanmay Agarwal, Emily Jin, Chengshu Li, Ruohan Zhang, Li Fei-Fei, Jiajun Wu, Silvio Savarese, Roberto Martín-Martín

We evaluate our method in the Dynamic House Simulator, a new benchmark that creates diverse dynamic graphs following the semantic patterns typically seen at homes, and show that NEP can be trained to predict the locations of objects in a variety of environments with diverse object movement dynamics, outperforming baselines both in terms of new scene adaptability and overall accuracy.

Link Prediction

iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks

1 code implementation6 Aug 2021 Chengshu Li, Fei Xia, Roberto Martín-Martín, Michael Lingelbach, Sanjana Srivastava, Bokui Shen, Kent Vainio, Cem Gokmen, Gokul Dharan, Tanish Jain, Andrey Kurenkov, C. Karen Liu, Hyowon Gweon, Jiajun Wu, Li Fei-Fei, Silvio Savarese

We evaluate the new capabilities of iGibson 2. 0 to enable robot learning of novel tasks, in the hope of demonstrating the potential of this new simulator to support new research in embodied AI.

Imitation Learning

BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments

no code implementations6 Aug 2021 Sanjana Srivastava, Chengshu Li, Michael Lingelbach, Roberto Martín-Martín, Fei Xia, Kent Vainio, Zheng Lian, Cem Gokmen, Shyamal Buch, C. Karen Liu, Silvio Savarese, Hyowon Gweon, Jiajun Wu, Li Fei-Fei

We introduce BEHAVIOR, a benchmark for embodied AI with 100 activities in simulation, spanning a range of everyday household chores such as cleaning, maintenance, and food preparation.

ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation

no code implementations18 Aug 2020 Fei Xia, Chengshu Li, Roberto Martín-Martín, Or Litany, Alexander Toshev, Silvio Savarese

To validate our method, we apply ReLMoGen to two types of tasks: 1) Interactive Navigation tasks, navigation problems where interactions with the environment are required to reach the destination, and 2) Mobile Manipulation tasks, manipulation tasks that require moving the robot base.

Continuous Control Hierarchical Reinforcement Learning +2

Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environments

1 code implementation30 Oct 2019 Fei Xia, William B. Shen, Chengshu Li, Priya Kasimbeg, Micael Tchapmi, Alexander Toshev, Li Fei-Fei, Roberto Martín-Martín, Silvio Savarese

We present Interactive Gibson Benchmark, the first comprehensive benchmark for training and evaluating Interactive Navigation: robot navigation strategies where physical interaction with objects is allowed and even encouraged to accomplish a task.

Robot Navigation

HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators

1 code implementation24 Oct 2019 Chengshu Li, Fei Xia, Roberto Martin-Martin, Silvio Savarese

Different from other HRL solutions, HRL4IN handles the heterogeneous nature of the Interactive Navigation task by creating subgoals in different spaces in different phases of the task.

Hierarchical Reinforcement Learning reinforcement-learning +1

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