no code implementations • 13 Mar 2023 • Atrisha Sarkar, Kate Larson, Krzysztof Czarnecki
A central design problem in game theoretic analysis is the estimation of the players' utilities.
no code implementations • 1 Jun 2022 • Scott Larter, Rodrigo Queiroz, Sean Sedwards, Atrisha Sarkar, Krzysztof Czarnecki
Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles.
no code implementations • 27 Sep 2021 • Atrisha Sarkar, Kate Larson, Krzysztof Czarnecki
In order to enable autonomous vehicles (AV) to navigate busy traffic situations, in recent years there has been a focus on game-theoretic models for strategic behavior planning in AVs.
no code implementations • 20 Sep 2021 • Atrisha Sarkar, Kate Larson, Krzysztof Czarnecki
While there has been an increasing focus on the use of game theoretic models for autonomous driving, empirical evidence shows that there are still open questions around dealing with the challenges of common knowledge assumptions as well as modeling bounded rationality.
no code implementations • 20 Sep 2021 • Maximilian Kahn, Atrisha Sarkar, Krzysztof Czarnecki
A particular challenge for both autonomous and human driving is dealing with risk associated with dynamic occlusion, i. e., occlusion caused by other vehicles in traffic.
1 code implementation • 21 Sep 2020 • Atrisha Sarkar, Krzysztof Czarnecki
With autonomous vehicles (AV) set to integrate further into regular human traffic, there is an increasing consensus of treating AV motion planning as a multi-agent problem.
no code implementations • 21 Aug 2019 • Marko Ilievski, Sean Sedwards, Ashish Gaurav, Aravind Balakrishnan, Atrisha Sarkar, Jaeyoung Lee, Frédéric Bouchard, Ryan De Iaco, Krzysztof Czarnecki
We explore the complex design space of behaviour planning for autonomous driving.
no code implementations • 7 Mar 2018 • Atrisha Sarkar
The analytic philosophy of Robert Brandom, based on the ideas of pragmatism, paints a picture of sapience, through inferentialism.