Search Results for author: Arthur Juliani

Found 6 papers, 3 papers with code

Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games

no code implementations2 Mar 2023 Stephanie Milani, Arthur Juliani, Ida Momennejad, Raluca Georgescu, Jaroslaw Rzpecki, Alison Shaw, Gavin Costello, Fei Fang, Sam Devlin, Katja Hofmann

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game.

A Biologically-Inspired Dual Stream World Model

no code implementations16 Sep 2022 Arthur Juliani, Margaret Sereno

The medial temporal lobe (MTL), a brain region containing the hippocampus and nearby areas, is hypothesized to be an experience-construction system in mammals, supporting both recall and imagination of temporally-extended sequences of events.

Hippocampus

Neuro-Nav: A Library for Neurally-Plausible Reinforcement Learning

1 code implementation6 Jun 2022 Arthur Juliani, Samuel Barnett, Brandon Davis, Margaret Sereno, Ida Momennejad

On the other hand, artificial intelligence researchers often struggle to find benchmarks for neurally and biologically plausible representation and behavior (e. g., in decision making or navigation).

Decision Making reinforcement-learning +1

On the link between conscious function and general intelligence in humans and machines

no code implementations24 Mar 2022 Arthur Juliani, Kai Arulkumaran, Shuntaro Sasai, Ryota Kanai

In popular media, there is often a connection drawn between the advent of awareness in artificial agents and those same agents simultaneously achieving human or superhuman level intelligence.

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

3 code implementations4 Feb 2019 Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange

Unlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent's ability to perform well on unseen instances of the environment.

Atari Games Board Games

Unity: A General Platform for Intelligent Agents

56 code implementations7 Sep 2018 Arthur Juliani, Vincent-Pierre Berges, Ervin Teng, Andrew Cohen, Jonathan Harper, Chris Elion, Chris Goy, Yuan Gao, Hunter Henry, Marwan Mattar, Danny Lange

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments.

Unity

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