Search Results for author: Andrei A. Rusu

Found 19 papers, 12 papers with code

Asynchronous Local-SGD Training for Language Modeling

1 code implementation17 Jan 2024 Bo Liu, Rachita Chhaparia, Arthur Douillard, Satyen Kale, Andrei A. Rusu, Jiajun Shen, Arthur Szlam, Marc'Aurelio Ranzato

Local stochastic gradient descent (Local-SGD), also referred to as federated averaging, is an approach to distributed optimization where each device performs more than one SGD update per communication.

Distributed Optimization Language Modelling

DiLoCo: Distributed Low-Communication Training of Language Models

no code implementations14 Nov 2023 Arthur Douillard, Qixuan Feng, Andrei A. Rusu, Rachita Chhaparia, Yani Donchev, Adhiguna Kuncoro, Marc'Aurelio Ranzato, Arthur Szlam, Jiajun Shen

In this work, we propose a distributed optimization algorithm, Distributed Low-Communication (DiLoCo), that enables training of language models on islands of devices that are poorly connected.

Distributed Optimization

Hindering Adversarial Attacks with Implicit Neural Representations

1 code implementation22 Oct 2022 Andrei A. Rusu, Dan A. Calian, Sven Gowal, Raia Hadsell

We introduce the Lossy Implicit Network Activation Coding (LINAC) defence, an input transformation which successfully hinders several common adversarial attacks on CIFAR-$10$ classifiers for perturbations up to $\epsilon = 8/255$ in $L_\infty$ norm and $\epsilon = 0. 5$ in $L_2$ norm.

Probing Transfer in Deep Reinforcement Learning without Task Engineering

no code implementations22 Oct 2022 Andrei A. Rusu, Sebastian Flennerhag, Dushyant Rao, Razvan Pascanu, Raia Hadsell

By formally organising these modifications into several factors of variation, we are able to show that Analyses of Variance (ANOVA) are a potent tool for studying the effects of human-relevant domain changes on the learning and transfer performance of a deep reinforcement learning agent.

reinforcement-learning Reinforcement Learning (RL) +1

Continual Unsupervised Representation Learning

1 code implementation NeurIPS 2019 Dushyant Rao, Francesco Visin, Andrei A. Rusu, Yee Whye Teh, Razvan Pascanu, Raia Hadsell

Continual learning aims to improve the ability of modern learning systems to deal with non-stationary distributions, typically by attempting to learn a series of tasks sequentially.

Continual Learning Representation Learning

Meta-Learning with Warped Gradient Descent

1 code implementation ICLR 2020 Sebastian Flennerhag, Andrei A. Rusu, Razvan Pascanu, Francesco Visin, Hujun Yin, Raia Hadsell

On the other hand, approaches that try to control a gradient-based update rule typically resort to computing gradients through the learning process to obtain their meta-gradients, leading to methods that can not scale beyond few-shot task adaptation.

Few-Shot Learning Inductive Bias

Task Agnostic Continual Learning via Meta Learning

no code implementations ICML Workshop LifelongML 2020 Xu He, Jakub Sygnowski, Alexandre Galashov, Andrei A. Rusu, Yee Whye Teh, Razvan Pascanu

One particular formalism that studies learning under non-stationary distribution is provided by continual learning, where the non-stationarity is imposed by a sequence of distinct tasks.

Continual Learning Meta-Learning

Meta-Learning with Latent Embedding Optimization

5 code implementations ICLR 2019 Andrei A. Rusu, Dushyant Rao, Jakub Sygnowski, Oriol Vinyals, Razvan Pascanu, Simon Osindero, Raia Hadsell

We show that it is possible to bypass these limitations by learning a data-dependent latent generative representation of model parameters, and performing gradient-based meta-learning in this low-dimensional latent space.

Few-Shot Learning

Meta-Learning by the Baldwin Effect

no code implementations6 Jun 2018 Chrisantha Thomas Fernando, Jakub Sygnowski, Simon Osindero, Jane Wang, Tom Schaul, Denis Teplyashin, Pablo Sprechmann, Alexander Pritzel, Andrei A. Rusu

The scope of the Baldwin effect was recently called into question by two papers that closely examined the seminal work of Hinton and Nowlan.

Meta-Learning

PathNet: Evolution Channels Gradient Descent in Super Neural Networks

1 code implementation30 Jan 2017 Chrisantha Fernando, Dylan Banarse, Charles Blundell, Yori Zwols, David Ha, Andrei A. Rusu, Alexander Pritzel, Daan Wierstra

It is a neural network algorithm that uses agents embedded in the neural network whose task is to discover which parts of the network to re-use for new tasks.

Continual Learning reinforcement-learning +2

Sim-to-Real Robot Learning from Pixels with Progressive Nets

no code implementations13 Oct 2016 Andrei A. Rusu, Mel Vecerik, Thomas Rothörl, Nicolas Heess, Razvan Pascanu, Raia Hadsell

The progressive net approach is a general framework that enables reuse of everything from low-level visual features to high-level policies for transfer to new tasks, enabling a compositional, yet simple, approach to building complex skills.

reinforcement-learning Reinforcement Learning (RL) +1

Progressive Neural Networks

11 code implementations15 Jun 2016 Andrei A. Rusu, Neil C. Rabinowitz, Guillaume Desjardins, Hubert Soyer, James Kirkpatrick, Koray Kavukcuoglu, Razvan Pascanu, Raia Hadsell

Learning to solve complex sequences of tasks--while both leveraging transfer and avoiding catastrophic forgetting--remains a key obstacle to achieving human-level intelligence.

Continual Learning reinforcement-learning +1

Policy Distillation

1 code implementation19 Nov 2015 Andrei A. Rusu, Sergio Gomez Colmenarejo, Caglar Gulcehre, Guillaume Desjardins, James Kirkpatrick, Razvan Pascanu, Volodymyr Mnih, Koray Kavukcuoglu, Raia Hadsell

Policies for complex visual tasks have been successfully learned with deep reinforcement learning, using an approach called deep Q-networks (DQN), but relatively large (task-specific) networks and extensive training are needed to achieve good performance.

reinforcement-learning Reinforcement Learning (RL)

Human level control through deep reinforcement learning

7 code implementations25 Feb 2015 Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg1 & Demis Hassabis

We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters.

Atari Games reinforcement-learning +1

Cannot find the paper you are looking for? You can Submit a new open access paper.