Search Results for author: Aleksei Petrenko

Found 8 papers, 6 papers with code

QuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control

1 code implementation15 Jun 2023 Zhehui Huang, Sumeet Batra, Tao Chen, Rahul Krupani, Tushar Kumar, Artem Molchanov, Aleksei Petrenko, James A. Preiss, Zhaojing Yang, Gaurav S. Sukhatme

In addition to speed, such simulators need to model the physics of the robots and their interaction with the environment to a level acceptable for transferring policies learned in simulation to reality.

Reinforcement Learning (RL)

Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

no code implementations23 May 2023 Sumeet Batra, Bryon Tjanaka, Matthew C. Fontaine, Aleksei Petrenko, Stefanos Nikolaidis, Gaurav Sukhatme

Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning.

reinforcement-learning Reinforcement Learning (RL)

DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

no code implementations20 May 2023 Aleksei Petrenko, Arthur Allshire, Gavriel State, Ankur Handa, Viktor Makoviychuk

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors.

Object

Megaverse: Simulating Embodied Agents at One Million Experiences per Second

1 code implementation17 Jul 2021 Aleksei Petrenko, Erik Wijmans, Brennan Shacklett, Vladlen Koltun

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research.

Reinforcement Learning (RL)

Large Batch Simulation for Deep Reinforcement Learning

1 code implementation ICLR 2021 Brennan Shacklett, Erik Wijmans, Aleksei Petrenko, Manolis Savva, Dhruv Batra, Vladlen Koltun, Kayvon Fatahalian

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19, 000 frames of experience per second on a single GPU and up to 72, 000 frames per second on a single eight-GPU machine.

PointGoal Navigation reinforcement-learning +1

Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

4 code implementations ICML 2020 Aleksei Petrenko, Zhehui Huang, Tushar Kumar, Gaurav Sukhatme, Vladlen Koltun

In this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation.

FPS Games General Reinforcement Learning +3

Cannot find the paper you are looking for? You can Submit a new open access paper.