2 code implementations • 7 Sep 2023 • Francesco Picetti, Shrinath Deshpande, Jonathan Leban, Soroosh Shahtalebi, Jay Patel, Peifeng Jing, Chunpu Wang, Charles Metze III, Cameron Sun, Cera Laidlaw, James Warren, Kathy Huynh, River Page, Jonathan Hogins, Adam Crespi, Sujoy Ganguly, Salehe Erfanian Ebadi
We present a novel human body model formulated by an extensive set of anthropocentric measurements, which is capable of generating a wide range of human body shapes and poses.
3D human pose and shape estimation 3D Human Reconstruction +3
1 code implementation • 11 Jul 2022 • Salehe Erfanian Ebadi, Saurav Dhakad, Sanjay Vishwakarma, Chunpu Wang, You-Cyuan Jhang, Maciek Chociej, Adam Crespi, Alex Thaman, Sujoy Ganguly
We introduce a new synthetic data generator PSP-HDRI$+$ that proves to be a superior pre-training alternative to ImageNet and other large-scale synthetic data counterparts.
1 code implementation • 17 Dec 2021 • Salehe Erfanian Ebadi, You-Cyuan Jhang, Alex Zook, Saurav Dhakad, Adam Crespi, Pete Parisi, Steven Borkman, Jonathan Hogins, Sujoy Ganguly
We found that pre-training a network using synthetic data and fine-tuning on various sizes of real-world data resulted in a keypoint AP increase of $+38. 03$ ($44. 43 \pm 0. 17$ vs. $6. 40$) for few-shot transfer (limited subsets of COCO-person train [2]), and an increase of $+1. 47$ ($63. 47 \pm 0. 19$ vs. $62. 00$) for abundant real data regimes, outperforming models trained with the same real data alone.
no code implementations • 9 Jul 2021 • Steve Borkman, Adam Crespi, Saurav Dhakad, Sujoy Ganguly, Jonathan Hogins, You-Cyuan Jhang, Mohsen Kamalzadeh, Bowen Li, Steven Leal, Pete Parisi, Cesar Romero, Wesley Smith, Alex Thaman, Samuel Warren, Nupur Yadav
We introduce the Unity Perception package which aims to simplify and accelerate the process of generating synthetic datasets for computer vision tasks by offering an easy-to-use and highly customizable toolset.
3 code implementations • 4 Feb 2019 • Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange
Unlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent's ability to perform well on unseen instances of the environment.